

The game has 256 stages of progressively increasing difficulty, with faster and better armed enemies. In the fourth level, the Timelord will also send Nucleonic Time killers, robot-piloted destroyers which can anticipate human actions. In the third level, the fleet will also use annihilators, weapons that will go straight to the bottom of the screen, and then try to hit the player from the sides. In the second level, the fleet will also use antimatter mines, which will follow the player's Time Machine movements. In the first level, the Time Ships will shoot missiles, which travel in straight lines toward the bottom of the screen. The Timelord's Time Ships have four kinds of weapons to assault the player, and they will be introduced in the game's first four levels. In this space shooter the player controls the Time Machine horizontally with the directional stick and shoots its laser with the action button. The Timelord will now send his fleet of Time Ships to destroy the player. The player has just attracted the attention of Spyrus the Deathless, the Timelord of Chaos, and his only defense is his Time Machine's laser cannon. Magnavox Odyssey 2 - Released - January 1, 1982 The game was developed by John Donzila who is well-known in the Vectrex homebrew community. The player has 3 lives dying will make the player restart the current level, with all berzerk robot sentinels being replaced. The game features 12 stages of increasing difficulty. The Smileybot can pass through walls and cannot be killed by the player. After a while, the Smileybot will appear and try to kill the player. Besides the danger of the walls, the player will face the berzerk robot sentinels, which can move about and shoot, but that can also be killed if they touch the walls. Each stage is a maze with one or more exits, and the player has to try to exit them while avoiding to touch its walls and get killed. The player is trapped in a spaceship and is armed with a laser pistol, which can fire in all 8 directions. It is inspired by the Stern arcade classic, Berzerk. The higher the skill level, the bigger the sensor and calculation times.ĪMOK! was the first Odyssey² new release about 15 years after the console was discontinued. The disc will be dropped where the μ stops. Microcat uses a micro-sensor (represented by a μ sign) which will stop over each column calculating its chances. Playing against Microcat I, II or III (selected by pressing 1, 2 or 3). When playing against the computer, two variations with three skill levels are available: 1. The strategic indicator can be turned off by pressing CLEAR. If the number reads 125 it means the player is just one move away from winning. The higher the number, the higher the chances. The object is to place 4 discs in a row, either vertically, horizontally or diagonally.Īn strategic indicator number on the right side of the screen, besides each name, will show the chances of each player to get four discs in a row. Two players (Pussycat and Hounddog) take turns dropping colored (red or green) discs in an eight-column six-row grid. 4 in 1 Row is a translation of the Connect Four board game.
